UX Books on Methods & Processes

UX Collective Editors
UX Collective
Published in
3 min readMay 3, 2016

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The books listed below can help bring some structure to your design process, by covering a wide range of UX methods, processes and frameworks that you can follow. Some of these books work more as a guide than a book you would traditionally read from beginning to end — so having them available on your desk can be a good idea for those days you feel stuck and need some more guidance.

See also: Books on Usability & Interaction Design, Business and Strategy, Psychology and Behavior, Usability and Interaction Design, and our Essential UX Books List.

Books on Methods & Processes:

The UX Book: Process and Guidelines for Ensuring a Quality User Experience
A time-tested, process-and-guidelines approach that provides you with actionable methods and techniques while retaining a firm grounding in human-computer interaction concepts and theory.

Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers
Great things don’t happen in a vacuum, but in a healthy environment for creative thinking and innovation. This book includes more than 80 games to help you break down barriers and learn about new ways of collaborating with your team.

The User Experience Team of One: A Research and Design Survival Guide
Do more with less: a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables.

Lean UX: Applying Lean Principles to Improve User Experience
Lean UX lets you focus on the actual experience being designed, rather than deliverables. In the book you can learn how to rapidly experiment with design ideas, validate them with real users, and continually adjust your design based on what you learn.

Designing for the Digital Age: How to Create Human-Centered Products and Services
A hands-on guide to designing web sites, software, handhelds, and all other interactive products from start to finish — including creating personas, evolving the visual design, collaborating within and outwith the design team, and understanding potential users and customers.

Sketching User Experiences: Getting the Design Right and the Right Design
The book talks about an interesting process with up-front investment in sketching and ideation to build the notion of informed design: molding emerging technologies into a form that serves our society and reflects its values.

This list was created by Fabricio Teixeira and Caio Braga. We hope you find it helpful and share it with your UX friends.

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