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UX vs. profit: The blurred ethical lines between EdTech and public education

Nicole Gallardo
UX Collective
Published in
9 min readJul 1, 2021

Illustration of design battling profit. Person holding pencil, facing person holding sword.
Illustration by Randompopsycle
Canvas dashboard showing a video alert and a right and left rail navigation system.
The Canvas dashboard was where children start their virtual school day every morning.

The high-level effects of poor UX on K-12 schools

Canvase Dashboard. Most of what K-12 students see in the Canvas app is never (or very rarely) used by them. It is added clutter that distracts children and increases their chances of going down the wrong path, thus causing confusion. To Do list is mixed in with general announcements and other general items. There is no central, consistent place for students to see what homework they have. Finding homework and class assignments is very difficult and often times, communication gets lost.
Sample Canvas screens from the K-12 student experience

Students

Teachers

Parents

Canvas screen of a courses page showing a file-like structure.
A Canvas screen we often landed on when looking for homework.

How did we get to this point?

Canvas was developed to fulfill a need in higher education

It evolved to fit more unanticipated needs, including those in primary and secondary education

The COVID-19 pandemic pushed the LMS into the center of an experience it was not originally designed for

The technology is now owned by a private equity firm that fails to see the business value in good UX

Bar graph showing # of Active LMS from 2008–2020.
https://philonedtech.com/google-classroom-as-an-lms-the-company-ups-the-ante-in-education/

How can we fix this?

Part 1: User research study

Conduct Virtual 1:1 User Testing Get to know our unique user types and how they use the current platform. Gather fundamental insights on both universal and role-specific needs. Run them through a series of tasks (from basic to complex). Document and highlight areas of friction, misunderstanding, and opportunity.
1 of 4 steps recommended in the comprehensive user research study

Part 2: UX audit

Part 3: Custom redesign for K-12 users

We must see this for what it is: A tremendous opportunity to evaluate, learn, adapt, and evolve our educational system. The future is in our hands and we have the power and tools to shape it for generations to come.

What I hope you learned from this

The UX Collective donates US$1 for each article we publish. This story contributed to World-Class Designer School: a college-level, tuition-free design school focused on preparing young and talented African designers for the local and international digital product market. Build the design community you believe in.

Written by Nicole Gallardo

Founder & Chief Design Officer at Founders Who UX | CEO at Gallardo Labs | Published in Entrepreneurship Handbook, UX of EdTech, & UX Collective

Responses (2)

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As both a student and teacher, I think we could advance EdTech faster and in more productive directions) if we made more flexible learning environment and stopped using heavily structured tools like LMSs

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One hell of a breakdown and a righteous audit to expose a major issue with the lack of ethics and good UX/UI behind the intent of this particular EdTech experience. Thanks for sharing.

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