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What Rick Rubin’s ‘The Creative Act’ reminds us about design

Elaine Lu
UX Collective
Published in
6 min readJul 4, 2024

01. To create is to be human

“To create is to bring something into existence that wasn’t there before. It’s a fundamental aspect of being human.”

02. To design is to notice first

“Designers are translators for messages the universe is broadcasting”

03. Ideas need right timing

“If you have an idea you’re excited about and don’t bring it to life, it’s not uncommon for the idea to find its voice through another maker.

This isn’t because the other artist stole your idea,
but because the idea’s time has come.”

04. Selecting materials

“Based solely on tools selected, you’ve already exponentially narrowed what’s possible… the equipment and format are part of the art form itself.”

05. New comes from familiar

“This is why, when we are struck by a new piece… it can resonate on a deeper level. Perhaps this is the familiar, coming back to us in an unfamiliar form.”

05. Shiny ideas can change on paper

“Turning something from an idea into reality can make it seem smaller. The imagination has no limits. The physical world does. Our work exists in both.

06. Zoom in, zoom out, look out

“We can zoom in on something so closely it loses the features that make it what it appears to be, or zoom so far out it seems like something entirely new.”

07. Mistakes are human

“The attraction of art is the humanity held within it. If we were machine-like, the art would not resonate.”

10. Work together like a jazz ensemble

“Cooperation is comparable to the way a jazz ensemble improvises.

A handful of collaborators, each with their own point of view, work together to create a new whole. The ultimate goal of collaboration is reaching the point where we are all happy with the work.”

11. Developing taste

“…consider carefully curating the quality of what we allow in. Level up your taste. The objective is not to learn to mimic greatness, but to calibrate our internal meter for greatness.”

12. Designers are editors

“The editor’s role is to gather and sift. Amplifying what’s vital and whittling away the excess. Cutting the work down to the best version of itself.”

13. Hone your craft

“For the sake of both the work and our own enjoyment, it’s of great value to continue honing our craft. To hone your craft is to honor creation. We can always improve.”

14. The creator’s mind

“Living in discovery is at all times preferable to living through assumptions”

15. Discovering truth

“More often than not, there are no right answers, just different perspectives. The more perspectives we can learn to see, the greater our understanding becomes.”

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Responses (2)

Love it! It inspires me to continue to draw on the world to create. Thanks!

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Love this book by Rick Rubin! 👏

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