Member-only story

Where should UX Research live?

Danae Foust
UX Collective
Published in
11 min readJul 24, 2019

Photo by Breno Assis on Unsplash

I started out my UX research career in a somewhat ubiquitous role, on an undefined team, in a newly organized department — to say that I was trying to manage responsibilities through ambiguity is putting it lightly. A few years later, I’ve lived through some different organizational changes that placed our UX Research department under different group hierarchies. Each came with a set of pros that set us up for success, and shed light on a few opportunities to improve our processes for the future.

After doing some preliminary industry research, I decided to take a step back and openly explore each possible “home” for UXR.

UXR at a high level

User Experience Research is part behavioral observation, part business strategy, part psychology, part data analysis, part design, part team facilitation–depending on the company structure and need for the role. UXR can come in different flavors and therefore can move about departments industry wide. I’ve seen teams roll up to design divisions, some to marketing, and some to product management, depending on the size and type of company. My own team has rolled up to each of the departments below, at some point during my tenure.

So… is there one department that equips UXR more successfully for impact? That’s what I would like to find out.

Should UXR departments live…

…On the design team?

Photo by Harpal Singh on Unsplash

Pros:

  • Research + Design are entwined: User Experience Research has become entwined in the job description of a lot of UX designers, and UXR at its core informs design. Research guides interaction, and is embedded within the design process to begin with. By having an ingrained department dedicated to research within the design team, it makes for a powerful union. Having the broader design group develop the overarching UX strategy makes the research and design processes more unified. Designers too, tend to have great ideas about how to improve experiences, and are…

Create an account to read the full story.

The author made this story available to Medium members only.
If you’re new to Medium, create a new account to read this story on us.

Or, continue in mobile web

Already have an account? Sign in

Written by Danae Foust

I’m a UX Research Manager with a passion for understanding people, advocating for people, & sharing what I learn along the way.

Write a response

Over the 30 years I have been what we call a UX designer these days, I have seen many models of how UXR works. Here are the 3 main ones 1) a separate UXR dept that knows very little about the products (usability testers, basically), 2) a UXR “staff”…

--

Wow, this really struck a chord with me! My background is largely UX research and I always felt a bit 'homeless' because people would mistake me for a graphic designer or for having deep technical expertise in product development. I think where our…

--

I would consider the outcomes that UXR brings to the company into two parts: 1. Product directions and opportunities discovery, and 2. Product feature/usability evaluation. As the only UXR and UXR dep head, I am right now housing myself under…

--