Which UX Deliverables Are Most Commonly Created and Shared?
What’s hot in UX this week:
UX work happens in many different contexts, from very lean startups that employ Agile methodologies and embrace little documentation, to consulting engagements for third-party clients, all the way to large corporate or government environments with strict process and documentation requirements.
What unites these very different work environments is the need for UX professionals to communicate design ideas, research findings, and the context of projects to a range of audiences. Though we often communicate our work in conversation with others, deliverables help us document work for discussion, presentation, implementation, and later reference.
We recently ran a survey with 86 UX professionals, asking them about the deliverables they produce on a regular basis, and the audiences with whom they share them. Here are the results.
One. More. Tool. Floyd is a UX design tool for creating interactive animations & multiscreen app flows.
Web designers have cared about web performance since the profession’s earliest days. When I started, we saved user bandwidth by employing GIF images that had the fewest possible colors — with no dithering, when possible, and by using actual web text instead of pictures of web text.
Because of the service it provides, Stripe didn’t start as a mobile-first company, like many other startups these days. The core business is the payments API, allowing companies to get setup to accept payments within minutes. However, it was designed for larger screens and as such, is barely usable on mobile.
The introduction of UX to a company’s workflow is often a straightforward process. There’s a common understanding that you will be delivering improvements to products that will enable better acceptance of those products in the market. Here are some tips on how to align UX with product management in your team.
You don’t need a designer. You need a new way of thinking. Design is a hotter subject than ever before. Apple is the most successful company in history, fueled by design, and the subsequent “design thinking” philosophy.
“In June 2012, while working at CNN.com, I was tasked with designing the user experience of election night. The next five months of my life would be dedicated to that single night — but success to me had nothing to do with who won. For the first time in history, I was going to design a responsive experience.”
A curated list of courses from Product Design, Rapid Prototyping, Design of Everyday Things and non-tech topics related to design and business.
UX is UX is UX — right? Not really. User Experience Designers (UXDs) working on Minimum Viable Product (MVP) builds have it rough. The thought process has to shift ever so slightly in MVP builds, and in such a way that it can disrupt your conception of what “good UX” really is.
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