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Why designers should move from px to rem (and how to do that in Figma)

Christine Vallaure
UX Collective
Published in
13 min readNov 5, 2021

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Figma now supports REM. Find the updated version here:

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Jump the paywall, same article via moonlearning.io/articles

If you are anything like me, you happily used Pixel (px) in Sketch and Figma during the past years without thinking much about it. It is the unit they gave me. Surely it is correct, and if not, the development team can fix that, no? Plus, there are a lot of people saying my design should be pixel perfect, right?

Not quite (unless you interpreted “pixel perfect” as avoiding half-pixel). Let’s get started:

So What Is the Problem When Using PX Values?

Pixel in design software (e.g. in Figma) are absolute units, meaning, that 1px corresponds to a defined size (later this will be translated to different screen resolutions but…

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Published in UX Collective

We believe designers are thinkers as much as they are makers. Curated stories on UX, Visual & Product Design. https://linktr.ee/uxc

Written by Christine Vallaure

Founder of moonlearning.io | Speaker | Author of thesolo.io, a guide to Solopreneurship (coming soon). LinkedIn: www.linkedin.com/in/christinevallaure

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