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How to better define your design problems — or why Thanos didn’t double resources

Ashim D’Silva
UX Collective
Published in
6 min readMay 6, 2019

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A solution too early could interfere with how you think about your problem

Left: Titan, now entirely destroyed Right: Thanos’ vision of a more perfect Titan

Limitations of building a partial solution

“To the man who only has a hammer, everything he encounters begins to look like a nail.” —Abraham Maslow

Poorly defined KPIs can kill your strategy

If you want fewer people, kill some people. If you want more food for people, definitely don’t kill the food.

Scaling solutions amplifies imperfections

When all you want to do is hit nails, everything you have can be a hammer. —Me

Iterative design and marginal gains

Conclusion: Designing good problems

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Written by Ashim D’Silva

Half sentence philosopher, and lover/hater of cake

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