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There’s no making without breaking
There’s no making without breaking
Fortnite wasn’t a hit when it started. It was a totally different game back then. No battle royale, no millions of dollars in prize money…
Trip Carroll
Mar 5
From gold to plastic to dust
From gold to plastic to dust
The evolution and ultimate demise of a drinking straw design.
Rita Kind-Envy
Mar 5
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Editor Picks
A study of gatcha games: the UX of the Pokemon TCG Pocket app
A study of gatcha games: the UX of the Pokemon TCG Pocket app
Has Pokemon given in to the evils of gatcha gaming? Is gatcha gaming evil? What is gatcha gaming?
Daley Wilhelm
Feb 28
Bias, blind spots, and broken systems: Your leadership playbook is outdated
Bias, blind spots, and broken systems: Your leadership playbook is outdated
The future of leadership isn’t reserved for those who fit the mold but for those who break it
Meghan Logan
Feb 18
Does AI dream of synthetic experiences?
Does AI dream of synthetic experiences?
Anthropomorphism has allowed us to build connections with AI. But how useful is AI useful for conducting research? It has its uses, but…
gerry duffy
Feb 23
How I review design work
How I review design work
Defining what “good design” actually looks like.
Ted Goas
Feb 18
Decolonising AI: A UX approach to cultural biases and power dynamics
Decolonising AI: A UX approach to cultural biases and power dynamics
An AI system is only as good as the stories it learns, but what happens when those stories are incomplete or one-sided?
Micaela Dixon
Feb 18
A really (really) long but authentic history of design evolution in India
A really (really) long but authentic history of design evolution in India
Tracing the journey of Indian design: from ancient traditions to contemporary innovations.
Kapil Moon
Feb 18
Latest & Greatest
Office politics: the skill they never taught us
Office politics: the skill they never taught us
Last week, during a customer workshop, one recurring issue kept surfacing: office politics. Why and can we avoid it?
Pascal Potvin
Mar 4
How to design the right thing in high-pressure situations
How to design the right thing in high-pressure situations
What should you do if the Product team says, “stop everything and build this?”
Kai Wong
Mar 4
Everything I know about UX I learned from my parents
Everything I know about UX I learned from my parents
Craft and problem solving goes much deeper than the solutions we build; here’s my story.
Patrick Neeman
Mar 4
Navigating embedding vectors
Navigating embedding vectors
AI, feedback & the need for greater user control.
Tom Hatton
Mar 1
AI transparency in UX: Designing clear AI interactions
AI transparency in UX: Designing clear AI interactions
Users need more than a sparkle icon and chat-bot to designate embedded AI.
Allie Paschal
Mar 4
Why most products today are meh
Why most products today are meh
Lack of differentiation and over-optimization are running rampant. Here’s what designers can do about it.
Ed Orozco
Mar 4
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