Design systems, growing your design team, providing better design feedback, and more UX this week

Fabricio Teixeira
UX Collective
Published in
3 min readJul 23, 2017

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What’s hot in UX this week:

Said no user ever →

“Hey honey, what’s the URL of that super immersive microsite we visited last week?”

“I love shopping on ecommercesite.com because I love how responsive the website is between mobile and desktop. Look at the way these modules stack. So seamless.”

Read full story →

Designing the perfect slider →

Sliders’ dos and don’ts and things to keep in mind when designing one. But first, when does a slider make sense in the first place?

Design systems and creativity: unlikely allies →

As the title suggests, a chat about a common gripe about pattern-based design and development: “But patterns stifle creativity, man!” — by Brad Frost

A design system grammar →

The structural approach that causes existing design systems to fail, and an alternative solution that encourages the composition of properties instead of cataloguing complete components.

Designing for accessibility: color contrast →

Optimizing a website for accessibility is largely a developer’s task. However, there are a number of guidelines that a designer can directly address. — by Neil Shankar

UX patterns that can’t be taught →

Designed inconveniences: a type of user experience pattern (usually frustrating or not optimal) that indirectly controls a user flow and impacts a decision making process. — by Juan J. Ramirez

Human-centered machine learning →

Machine learning is a powerful tool for creating personalized and dynamic experiences, and it’s already driving everything from Netflix recommendations to autonomous cars. — by Jess Holbrook

Setting yourself up to interview →

Product design is a tough field to break into. But it is definitely possible. Here are some tips learned along the way. — by Eytan Davidovits

Why hire more designers? →

For those working on getting buy-in to hire another designer in their companies, and who are currently a design team of one. — by Julie Zhuo

A framework for providing better feedback →

Difficult conversations don’t come natural to most people. But here’s a framework for critical feedback, divided by the polls of positivity/negativity and vapid/substantive feedback. — by Andrew Coyle

News & Ideas

Tools & Resources

  • Pikatool: comparison of the most popular prototyping software
  • Contrast is a macOS app to quickly test WCAG color contrast ratios
  • Wordmark lets you test and compare hundreds of different typefaces
  • Supernova claims to turn Sketch files into native apps in minutes
  • Flow is a typeface built for wireframing
  • Savee is a place to save design inspiration
  • DesignResources.party is pretty self-explanatory
  • Kactus is a design version control tool to keep your team in sync
  • Transmit5 is a MacOS tool for uploading and managing files
  • UX Scenarios: a node project to generate scenarios into .csv
  • Sixty lets your website visitors schedule screen share sessions

A year ago…

Drawing the Calendar →

Sometime in the fall of last year I began to draw my calendar.

My weeks were packed with a series of interlocking jobs and I couldn’t keep them straight. Tiny calendars on my computer weren’t cutting it. I needed something tangible — I needed a calendar-as-artifact.

The drawn calendar is not for minutiae, but for overview, for the ability to both understand the rhythm of coming weeks at a glance, and for the pleasure of ticking off time.

Read full story →

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These links are our attempt at curating some of the UX content available online and giving it back to the community in a more structured and digestible way. Learn more about uxdesign.cc’s philosophy here.

If you enjoy the links, please share with your design friends.

Fabricio Teixeira + Caio Braga

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