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Four rules for how design influences technology

Andy Proehl
UX Collective
Published in
11 min read5 days ago

The 4 Rules

Rule 1 — Technology dominates in early product life cycles

Rule #2 — Then design & technology interact to create more human-centered solutions

Rule #3 — Design becomes the differentiator in well established technologies

Rule #4 — As new technologies emerge, the cycle restarts

Examples of the rules in action

Transportation

A sequence of images relating to cars starting with the Ford Model T, then to a couple images of cars from the 1950s and finally to Uber and Waymo.
Cars have been through all 4 stages starting with the technical focus on the first Model T, to the golden age of car design in the 1950s, to the paradigm shifts of Uber and Waymo

Furniture

A photograph of the Wassily Chair in red leather, designed by Marcel Breuer while he was at the Bauhaus.
The Wassily Chair by Marcel Breuer — image courtesy of Knoll
A sequence of chair photographs starting with an antique wood chair on the left and progressing to several mid-century modern chairs including the Wassily chair by Breuer, Barcelona chair by Mies Van der Rohe, and the “Eiffel Tower” chair by Charles & Ray Eames.
Before the Bauhaus, chairs were typically made 1 at a time by craftsmen and caprenters. The Bauhaus introduced the idea that chairs could be mass produced using industrial practices. This opened the door to design innovation.

Consumer Electronics

A photo of the original 1979 Sony Walkman
The original 1979 Sony Walkman — Source: Walkman Archive
A diagram that uses sunrise and sunset as a metaphor for product lifecycles. Sunrise is on the far left and represents the launch of the first Sony Wlakman. Noon is represented at the top center as the pivot from an early technical focus to model proliferation. Finally, Sunset is shown on the lower right representing the end of the product lifecycle.
Paul Kunkel’s “Sunrise to Sunset” diagram — Source: ‘Digital Dreams’ — The work of the Sony Design Center

Cell Phones

A sequence of cell phone images from the first Motorola cell phone to the Apple iPhone with various models from Nokia, Motorola, Blackberry (RIM), Danger, and Sony-Ericsson.
The evolution of cell phone hardware design starting with the Motorola DynaTac and ending with the first Apple iPhone.

Apps & SaaS

A sequence of images of computer screens starting with a Microsoft DOS prompt to the 1984 Apple Macintosh and continuing on to more recent Software as a Service (SaaS) apps.
The ongoing evolution of software experiences from the DOS “C/ prompt” to the latest SaaS apps and ChatGPT.

Questions

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Written by Andy Proehl

product designer / map maker / outdoor enthusiast / New Yorker in San Francisco / www.amproehl.com

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