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Written by Canvs Editorial

Meaningful stories and insightful analyses on design | Check out our work: www.canvs.in | Our newsletter: www.designtechweekly.com

Responses (7)

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Many of the points mentioned are not dark patterns. They are standard gamification techniques.

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I definitely fell victim to the scarcity and waiting games with Overwatch's limited event loot boxes and Marvel Contest of Champions' energy/lives. Nowadays I'm much tighter with my money and avoid games that have these elements at all.

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Dark patterns in UX were first brought to mind after "the Social Dilemma" came out, but interesting to hear about it in the gaming industry too!

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