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How to grow as a designer even when you’re overwhelmed with work
How to grow as a designer even when you’re overwhelmed with work
Experimentation is a critical part of growing as a designer
Kai Wong
Mar 18
Don’t become the butthead
Don’t become the butthead
Let’s talk about working with difficult people, or as I like to call them, “big ‘ol buttheads” (or “B’OBs,” TM pending). We’re surrounded…
Trip Carroll
Mar 17
Editor Picks
Minimum Viable Whatever
Minimum Viable Whatever
MVP misconceptions: Why it’s so much more than just a quick release and how to avoid the poop trap
Henrik Ståhl
Mar 9
The hype and risks of vibe coding
The hype and risks of vibe coding
and why designers should not head down this path.
Darren Yeo
Mar 9
Office politics: the skill they never taught us
Office politics: the skill they never taught us
Last week, during a customer workshop, one recurring issue kept surfacing: office politics. Why and can we avoid it?
Pascal Potvin
Mar 5
Everything I know about UX I learned from my parents
Everything I know about UX I learned from my parents
Craft and problem solving goes much deeper than the solutions we build; here’s my story.
Patrick Neeman
Mar 4
The secret of good metaphors
The secret of good metaphors
How do metaphors and analogies work? What makes a good metaphor?
Louis Charron
Mar 3
A crisis of meaning in UX Design
A crisis of meaning in UX Design
Does UX design work feel meaningless lately? You’re not alone.
James Harrison
Mar 2
Latest & Greatest
Type, between two languages
Type, between two languages
My Korean language journey
Peter Cho
Mar 17
Hype-driven CEOs: when innovation misses the point
Hype-driven CEOs: when innovation misses the point
More and more, we are being pulled away from truly important issues to satisfy executives obsessed with superficial innovation.
Raphael Dias
Mar 17
Humanizing AI, designing change, Minimum Viable Whatever
Humanizing AI, designing change, Minimum Viable Whatever
Weekly curated resources for designers — thinkers and makers.
Fabricio Teixeira
Mar 17
Why is healthcare design so painful?
Why is healthcare design so painful?
Is the problem in the systems, the doctors, or the patients?
Ida Persson
Mar 16
Figma’s not a design tool — it’s a Rube Goldberg machine for avoiding code
Figma’s not a design tool — it’s a Rube Goldberg machine for avoiding code
The absurdity of spending countless hours crafting interactive designs for a medium no one will ever use.
Michael F. Buckley
Mar 16
How these massive games keep players locked in
How these massive games keep players locked in
HoYoverse games constantly cater to both beginner and veteran players with new UX features.
Daley Wilhelm
Mar 16
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