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UX Collective
We believe designers are thinkers as much as they are makers. Curated stories on UX, Visual & Product Design.
https://linktr.ee/uxc
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Games
Tiina Golub
in
UX Collective
Jan 16
The good, the bad and the ugly of Duolingo gamification
Ten design principles rated from best to…
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321
8 responses
Daley Wilhelm
in
UX Collective
Sep 26, 2024
Why does the Switch 2 look like the Switch?
Nintendo is well-known for producing radically…
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245
11 responses
Chris Raymond
in
UX Collective
Sep 18, 2024
Octordle, I need a word
A few improvements would turn this game from yawn to yum
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104
1 response
Nik Jeleniauskas
in
UX Collective
Sep 10, 2024
Promoting better discovery in Elden Ring’s combat systems
The advantages players can create to make…
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226
3 responses
Nik Jeleniauskas
in
UX Collective
Aug 5, 2024
Improving Elden Ring’s lock-on experience
Exploring how negative friction in the lock-on system…
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135
Yannick Allendorf
in
UX Collective
Jul 4, 2024
The political and societal power of video games
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309
3 responses
Camryn Manker
in
UX Collective
Feb 10, 2024
Designing accessible video games
While there has been a movement towards accessible game design in…
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211
3 responses
Ketul Majmudar
in
UX Collective
Dec 24, 2023
How do Assassin's Creed games encourage players to use parkour?
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160
6 responses
Ketul Majmudar
in
UX Collective
Dec 12, 2023
Game design analysis: The frustrations of Mary Jane missions in Spider-Man
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310
1 response
Ketul Majmudar
in
UX Collective
Dec 1, 2023
Halo Infinite multiplayer level design series: DEADLOCK
Understanding the level design of a Halo…
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8