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Gaming
UX Collective
We believe designers are thinkers as much as they are makers.
https://linktr.ee/uxc
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Gaming
Daley Wilhelm
in
UX Collective
Mar 16
How these massive games keep players locked in
HoYoverse games constantly cater to both beginner and…
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97
2 responses
Marek Matthew Getter
in
UX Collective
Mar 1
How design affects gaming in two generations of Pokémon
A game design examination.
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194
3 responses
Ben Snyder
in
UX Collective
Feb 18
My kids and I used AI to build a game
We found the limits of the current generation of AI tooling.
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236
Marek Matthew Getter
in
UX Collective
Jan 31
Pokémon Go: addictive by design
How Niantic utilizes emotions to manipulate player behavior.
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306
8 responses
Daley Wilhelm
in
UX Collective
Sep 26, 2024
Why does the Switch 2 look like the Switch?
Nintendo is well-known for producing radically…
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245
12 responses
Nik Jeleniauskas
in
UX Collective
Sep 11, 2024
Promoting better discovery in Elden Ring’s combat systems
The advantages players can create to make…
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225
3 responses
Hugo Villarreal
in
UX Collective
Sep 5, 2024
Games, design, and ourselves… please don’t take it the wrong way
Using games as a metaphor, this…
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215
1 response
Trip Carroll
in
UX Collective
Aug 27, 2024
The Path to Peace
Turning product managers and engineers from frustrating foes into advocating allies
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166
Nik Jeleniauskas
in
UX Collective
Aug 5, 2024
Improving Elden Ring’s lock-on experience
Exploring how negative friction in the lock-on system…
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135
Yannick Allendorf
in
UX Collective
Jul 4, 2024
The political and societal power of video games
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309
3 responses