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UX Collective
We believe designers are thinkers as much as they are makers. Curated stories on UX, Visual & Product Design.
https://linktr.ee/uxc
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Gaming
Marek Matthew Getter
in
UX Collective
Jan 31
Pokémon Go: addictive by design
How Niantic utilizes emotions to manipulate player behavior.
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203
6 responses
Daley Wilhelm
in
UX Collective
Sep 26, 2024
Why does the Switch 2 look like the Switch?
Nintendo is well-known for producing radically…
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245
11 responses
Nik Jeleniauskas
in
UX Collective
Sep 10, 2024
Promoting better discovery in Elden Ring’s combat systems
The advantages players can create to make…
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226
3 responses
Hugo Villarreal
in
UX Collective
Sep 4, 2024
Games, design, and ourselves… please don’t take it the wrong way
Using games as a metaphor, this…
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215
1 response
Trip Carroll
in
UX Collective
Aug 27, 2024
The Path to Peace
Turning product managers and engineers from frustrating foes into advocating allies
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167
Nik Jeleniauskas
in
UX Collective
Aug 5, 2024
Improving Elden Ring’s lock-on experience
Exploring how negative friction in the lock-on system…
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135
Yannick Allendorf
in
UX Collective
Jul 4, 2024
The political and societal power of video games
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309
3 responses
SYH
in
UX Collective
Apr 3, 2024
Analyzing UX & UI decisions in classic racing games
Ridge Racer Type 4’s UI/UX is a games design…
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305
5 responses
Michael Molen
in
UX Collective
Feb 24, 2024
Board game UX: Including technology
Many board games have started to include apps and other…
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68
4 responses
Ketul Majmudar
in
UX Collective
Dec 24, 2023
How do Assassin's Creed games encourage players to use parkour?
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160
6 responses